Removed the shield bonus from Desert Chariots, who do not wield shields.Fixed shield patterns on Sabean and Nabatean units.Fixed the missing javelin on the general of Gallic Roman chariots.Fixed the swords on Elite Saxoni Javelinmen to be more historically accurate.Fixed Bow units who held the wrong bow or two bows during animations.Fixed melee defence bonuses on recruitment to affect shield defence as well as regular melee defence.Corrected many instances of units with mismatches between their weight and caste.Removed the Empire government effect from Caesar in Gaul.Fixed a solid shadow line over all bodies of water on extreme graphics in the Teutoburg Forest battle map.Fixed the radar map of the Teutoburg Forest battle.Fixed the radar map during a city assault on Rome with large settlement option selected.Fixed the loading screen before a battle showing the Wrath of Sparta map.Fixed the battle map of settlement Gortyna while it is under Hellenic control.Fixed an issue with pathfinding that sometimes caused units to rapidly move in different directions.Fixed an issue that sometimes caused the AI to never attack a walled settlement.Reduced the chance for two specific dismemberment animations to occur (Blood and Gore).Exchanged the bonus influence effect for a bonus to dignitary level for the “Bribe Gaius Scribonius Curio” technology in Caesar in Gaul.Removed the bonus influence effect of the “Cicero’s Support” technology in Caesar in Gaul.Removed the “Expert Charge Defence” and “Charge Reflector” attributes from cavalry units.Tweaked the garrison units of the Bronze Workshop chain for Odryssian Kingdoms.Armoured Chariots are no longer a commander unit for Gallic Rome in Empire D.Added Numidian Noble Cavalry to minor settlements for Masaesyli.Unit formations can not be used on walls during a city assault battle.Ships will now be able to leave their disembarking area by shifting in reverse, making room for more ships to land.Technology panels now have sounds for player interactions.Reinforcement range is now visible as a half-transparent red area in addition to the previous blinking arrows.Chance of newborn babies has been increased reducing the risk of families dying out.Unit formations are now limited to 4 lines deep at most.Ancillary interface has been updated – each slot now has an icon while empty.Champion wealth from adventuring has been significantly increased.There’s some known issues that we’ve listed below and will be addressing in a post release hotfix coming shortly after launch. The update will be live tomorrow alongside the Rise of the Republic campaign pack DLC. The free Ancestral Update introduces the family tree feature along with numerous tweaks, fixes, and improvements to ROME II’s base game and DLCs. At least 2 GB of free RAM (inc.Total War: ROME II – Rise of the Republic will be out tomorrow to download and play, and ahead of our release we have some updated patch notes from the Ancestral Update beta.After-install integrity check so you could make sure that everything installed properly.Installation takes 15~25 minutes (depending on your system and selected language).Significantly smaller archive size (compressed from cumulative 35.3 to 9.2~10.5 GB for any single language).Selective Download feature: you can download only language files you need.100% Lossless & MD5 Perfect: all files are identical to originals after installation..Rise.of.v2 (thanks to Anomaly!) is available in NoDVD folder after installation, allowing multiplayer via Steam.Missing language packs (18.1 GB) added, thanks to Venom.Based on .Rise.of.the.Republic-CODEX ISO release: .rise.of. (18,516,082,688 bytes).Filehoster: Upera (Uploaded by Nice_2000, NOT compatible with other mirrors)ĭiscussion and (possible) future updates on CS.RIN.RU thread Screenshots (Click to enlarge).Filehoster: Good Old Downloads (NOT compatible with other mirrors).Filehoster: MultiUpload (10+ hosters, interchangeable).Genres/Tags: Strategy, Real-time, Turn-based, 3D
0 Comments
Leave a Reply. |