![]() ![]() However, you might need to use software acceleration if your computer Hardware acceleration is recommended and is typicallyįaster. Specify whether the emulator uses hardware or software to emulate When you create an Android Virtual Device (AVD) in the AVD Manager, you can (OpenGL ES or GLES) for rendering both 2D and Android devices use OpenGL for Embedded Systems Graphics acceleration uses your computer's hardware (typically the GPU) to make Virtual machine (VM) acceleration to get higher performance from the emulator. If it isn'tĮnabled on your machine, this page describes how you can configure graphics and Hardware acceleration is enabled by default on most machines. Virtual machine (VM) acceleration for improved execution speed.Graphics acceleration for improved screen.The emulator can use hardware acceleration to improve your Your machine’s hardware to improve performance is called hardware The CPU, GPU, and modem, rather than running as pure software. In the next installment of this series, I’ll go into a few more useful properties.The emulator runs best if it can use your machine’s hardware, such as With just a handful of commands we can already maintain a clean CMake project structure. And, as always, you can see the working project in this state on GitHub. No surprises here: we have the tests executable that links against the catch and hello_lib libraries. Target_link_libraries(tests PRIVATE hello_lib catch) The last CMakeLists.txt to examine is the one in the test directory: project(hello_tests) The main program simply has the main.cpp and links against the library containing the rest of the code, as we have seen before. The library target again has the INCLUDE_DIRECTORIES property set, so the tests won’t have to add the directory manually. This is a good thing, because not only does it cost less time we also want to make sure that the code under test is compiled with the same flags properties as in production. In addition, hello.cpp is only compiled once, and not for both the tests and the main program. The result will be a -I flag for the compiler on GCC or Clang, a /I flag for the MSVC compiler, and so on.Īdd_executable(tests testmain.cpp $ variable we had before. That is why we have to use the target_include_directories command to add an INCLUDE_DIRECTORY property to our tests target. Of course, the tests won’t build now, since catch.hpp is not where it used to be and the compiler won’t find it without a proper include path. ![]() The structure now looks like this: hello_cmake We’ll put other third party stuff that may come under thirdparty as well, each in their own directory. Let’s move the catch.hpp into its own directory thirdparty/catch/include. I’ve written about structuring our code into directories, and today we’ll move our project in that direction. Sources for the main program, sources for the tests, the Catch header, the CMakeLists.txt – everything. This post is the third of a series about CMake:Ĭurrently, the files of our little CMake project are all in the same directory. As promised in the last post about CMake, today we’ll use a proper CMake project structure for our “Hello CMake” project. ![]()
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